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	<title>Videojuegos: comentarios [8147]</title>
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	<pubDate>Tue, 25 Apr 2017 22:39:12 +0000</pubDate>
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		<title>#1 OpenTomb, un Tomb Raider libre para nuestro Ubuntu</title>
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		<pubDate>Tue, 25 Apr 2017 22:39:12 +0000</pubDate>
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		<description><![CDATA[<p>Web del motor gráfico: <a href="https://opentomb.github.io" title="opentomb.github.io" target="_blank" rel="nofollow">opentomb.github.io</a><br />
Repositorio de código: <a href="https://github.com/opentomb/OpenTomb" title="github.com/opentomb/OpenTomb" target="_blank" rel="nofollow">github.com/opentomb/OpenTomb</a><br />
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    OpenTomb has completely different collision approach. Engine uses special terrain generator to make every room's optimized collisional mesh from so-called &#34;floordata&#34;, which was a significant limiting factor in originals.<br />
    OpenTomb does not run at fixed 30 FPS speed, as any old engine did. Instead, variable FPS rate is implemented, just like in any contemporary PC game.<br />
    OpenTomb uses common and flexible libraries, like OpenGL, OpenAL, SDL and Bullet Physics.<br />
    Lua scripting is a key gameplay feature in OpenTomb, as all entity functionality is not hardcoded, as it was in classic engines, but moved into plain-text files, which can be modified and extended any time.<br />
    Many abandoned and unused features from originals were enabled in OpenTomb. New animations, unused items, hidden PSX-specific structures inside level files, and so on! Also, original functionality is being drastically extended, while preserving original gameplay pipeline.</p><p>&#187;&nbsp;autor: <strong>--426--</strong></p>]]></description>
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